Project Stick Ninja
Mechanics:
Dice rolls
Obtain enemy power
Various weapons strong against different enemies
The player has to make choice on which weapon to use
Dynamics:
four levels of miniboss and one big boss.
Aesthetics:
Cool style of art
game play could be faster
Project Zodiac War
Mechanics:
It a turned based RTS game
Player vs computer
Player can build up points and you store energy for special attack
Dynamics:
The use of turn based system make the fighting a lot slower compare to other fighting game.
Combo seems pointless considering it's turn based.
Aesthetics:
Need to work more on balancing the game
Should use real time instead
Project Crack Quest
Mechanics:
They used a digital prototype
Player throw various type of drugs to kill police
Dynamics:
The player can shoot down police weapons, making the game very easy
Aesthetics:
Verying interesting game play, like the Metal Slug feeling to it
Need more balancing
Police should spawn from all directions to increase challenge
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