Tuesday, November 13, 2007

Critiques

Project Stick Ninja

Mechanics:
Dice rolls
Obtain enemy power

Various weapons strong against different enemies
The player has to make choice on which weapon to use

Dynamics:
four levels of miniboss and one big boss.


Aesthetics:
Cool style of art

game play could be faster


Project Zodiac War

Mechanics:
It a turned based RTS game
Player vs computer
Player can build up points and you store energy for special attack


Dynamics:
The use of turn based system make the fighting a lot slower compare to other fighting game.

Combo seems pointless considering it's turn based.

Aesthetics:
Need to work more on balancing the game

Should use real time instead


Project Crack Quest

Mechanics:
They used a digital prototype

Player throw various type of drugs to kill police

Dynamics:
The player can shoot down police weapons, making the game very easy


Aesthetics:
Verying interesting game play, like the Metal Slug feeling to it

Need more balancing
Police should spawn from all directions to increase challenge

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