Project Aquila
Mechanics:
They used a digital prototype instead of paper
have keyboard and control
Dyanamics:
have a good variouty of units that have different attributes
Aesthetics:
Players who did the test became more involved in this game once they figured out how the mechanic works
Project Chopstick Chung
Mechanics:
They also used digital prototype
Use mouse to try to hit a fly
Dyanmics:
hit box is too small, also 100 pixels too low
player found it hard to immerse
Aesthetics:
game is very addictive
interesting to see what other minigames they are creating
Project Deep Field
Mechanics:
They used a physical game where player is surrunded 360 degrees with team members who are moving slowly toward the player, and the player have to push them away
Dynamics:
constantly changing height of the balls to increase challenge
Player can choose to use either one hand or both depend on the difficulty level, which I found to be quite interesting.
Aesthetics:
Very interesting game concept.
Mechanic is simple yet fun
Project Dynasty
Mechanics:
They used a board game with grids.
They have fog of war to keep traps hidden
Collecting URLs
Dynamics:
After completing an objective, the player gains better instructions
Aesthetics:
History based game.
Intersting to see how the game turns out
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