Tuesday, November 27, 2007

Critique

Project Aquila

Mechanics:
They used a digital prototype instead of paper

have keyboard and control

Dyanamics:
have a good variouty of units that have different attributes


Aesthetics:
Players who did the test became more involved in this game once they figured out how the mechanic works



Project Chopstick Chung

Mechanics:
They also used digital prototype

Use mouse to try to hit a fly

Dyanmics:
hit box is too small, also 100 pixels too low

player found it hard to immerse

Aesthetics:
game is very addictive
interesting to see what other minigames they are creating



Project Deep Field

Mechanics:
They used a physical game where player is surrunded 360 degrees with team members who are moving slowly toward the player, and the player have to push them away


Dynamics:
constantly changing height of the balls to increase challenge

Player can choose to use either one hand or both depend on the difficulty level, which I found to be quite interesting.

Aesthetics:
Very interesting game concept.

Mechanic is simple yet fun

Project Dynasty

Mechanics:
They used a board game with grids.

They have fog of war to keep traps hidden
Collecting URLs

Dynamics:
After completing an objective, the player gains better instructions


Aesthetics:
History based game.

Intersting to see how the game turns out

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