Project 3rd Cloud
Mechanics:
Used digital prototype with keyboard control
Dynamics:
Lots of players don't know that they have to equip the weapons
Feels very similar to many other RPG games
Aesthetics:
Using RPG maker is a good choice
Need more stuff to explore
Need more monsters to fight with
Project Drive Through Tycoon
Mechanics:
Used real time paper prototyping rather then paper
Dynamics:
Time limit increased difficulty
Different costomer order different types of food making it difficult to get all the order correct
Aesthetics:
I liked how the images are clearly representing what the player will see in the game
Project Circular Strife
Mechanics:
Drive RC car to surrond tie a rope around objects
Real game will also feature change in altitude
Dynamics:
Need to figure out how to tie bombs around object in in Torque 3D
Time limit significantly increased challenge
Aesthetics:
Intesting idea
Physics will be difficult
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