Tuesday, November 13, 2007

Critiques

Project 3rd Cloud

Mechanics:
Used digital prototype with keyboard control


Dynamics:
Lots of players don't know that they have to equip the weapons

Feels very similar to many other RPG games

Aesthetics:
Using RPG maker is a good choice

Need more stuff to explore
Need more monsters to fight with


Project Drive Through Tycoon

Mechanics:
Used real time paper prototyping rather then paper


Dynamics:
Time limit increased difficulty

Different costomer order different types of food making it difficult to get all the order correct

Aesthetics:
I liked how the images are clearly representing what the player will see in the game



Project Circular Strife

Mechanics:
Drive RC car to surrond tie a rope around objects

Real game will also feature change in altitude

Dynamics:
Need to figure out how to tie bombs around object in in Torque 3D

Time limit significantly increased challenge

Aesthetics:
Intesting idea

Physics will be difficult

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