For the last week, I mainly focused on studying how to use the halflife 2 engine.
I downloaded the source SDK, and played with it. After a while, I realized that halflife 2 is quite complex when it comes to creating a level and adding new functions. This could cause problems because most of my team will have a lot of problems using the tools despite all the tools' functionality. Therefore, after a long discussion with my team leader, we decided to go back to the Torque 3D engine.
For the next week, I will start to program with the Torque engine, and hopefully get a working alpha version of the game by next week.
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