Wednesday, October 31, 2007

Critiques

Project Antlion

Mechanics:
I board game with grid

Player move through the board and need to watch out for antlions

Dynamics:
They prototype represent a very early version of the game

Unsure of what the player should be

Aesthetics:
The group need to make dicisions fast on what the game is going to be

Educational game turns me off
Hopefully the final game will look more interesting then the paper version

Fins of Fury

My project.


Project Mizu

Mechanics:
Player uses water to both move and fight the enemies

Paper prototype don't represent the real game
Enemies are controled by dice rolls in paper prototype

Dynamics:
Nice reward for killing the enemies

Nice idea to ride a turtle

Aesthetics:
Game may easily become too easy, but if balanced well, could be a great game
Artword is definitly an A+, really like the whole style of the game



Project Untitled

Mechanics:
Player fights in a small classroom

Kind like many old school arcade fighting games

Dynamics:
No rewards from killing the enemies

Players fight till they dies

Aesthetics:
Too many puzzles in game causes distraction

Need to be able to heal the player or they won't last long
More loot from the enemies will encurage the player to continue to play.

Wednesday, October 24, 2007

Weekly Progress

For the last week, I mainly focused on studying how to use the halflife 2 engine.

I downloaded the source SDK, and played with it. After a while, I realized that halflife 2 is quite complex when it comes to creating a level and adding new functions. This could cause problems because most of my team will have a lot of problems using the tools despite all the tools' functionality. Therefore, after a long discussion with my team leader, we decided to go back to the Torque 3D engine.

For the next week, I will start to program with the Torque engine, and hopefully get a working alpha version of the game by next week.

Tuesday, October 16, 2007

Weekly Progress

For the last week, I mainly focused on learning the game engine that our team will use as well as doing the test on paper prototype.

I have participated in team meetings on Tuesday and Wednesday after the class and lab. We have decided to use HalfLife 2 engine instead of Torque 3D.

For the next week, I'll be starting to program with the game engine, and try to find out more about the engine, including how to import 3D models and make them interact with everything else in the game.